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Ultionus game over screen
Ultionus game over screen







ultionus game over screen
  1. #Ultionus game over screen upgrade
  2. #Ultionus game over screen software
  3. #Ultionus game over screen Pc

The game was given generally mediocre reviews.

#Ultionus game over screen Pc

The game's promotion included an appearance of a model dressed up as Queen Gremla at the trade convention PC Show '88. The Atari ST version was never published in Spain and only exists with the Game Over II title. Other than the graphical change of a female player character to a male player character, the game itself is largely identical in both versions.Īlthough originally released as an independent game under the title Phantis, it was retitled as a sequel to Game Over. After it has been discovered that he has been imprisoned on the jail planet Phantis by the heirs of the empress Gremla, Major Locke is chosen for the rescue mission. The English-language version ( Game Over II) takes place immediately after the events of Game Over, where Arkos, the hero of the rebellion, is nowhere to be found. In the original Spanish version ( Phantis), the player controls Commander Serena on a mission to rescue her expedition partner captured on Moon 4 of the SOTPOK System, better known as the world of Phantis. Some versions of the game were split into two parts due to size restrictions. There are four "phases" with six levels each. Game Over II is a mix between a scrolling shooter (similar to R-Type) and a platform game (similar to Turrican).

#Ultionus game over screen software

The female hero I felt was also very fun/badass and just takes you back to Phantis and even goldenaxe.Game Over II (known as Phantis in Spain) is a combination scrolling shooter and platform game developed and published by Dinamic Software in 1987 for the ZX Spectrum, MSX, MS-DOS, Amstrad CPC, Commodore 64, and Atari ST. I agree that it would be cool to see him do a contra like game.

ultionus game over screen ultionus game over screen

Yeah I feel like I am play an old C64 game and I didn't really even find it bothersome that I could not run and gun. Originally posted by Aulbath:I was like the OP for the first evening I played this, then I spend two more evenings with Ultionus (and got all the achievements in the progress) and would not want anybody to change a thing anymore now. Would I want the next game to be exactly like this? Honestly, no - but I wouldn't mind the next Ultionus game being a step up and be inspired by another euro-classic as I do believe a lot of fun can be had by revisiting various moments of homecomputer-sidescrolling history, especially when they look and sound this good.Īnd as a sidenote: I would love to see what DarkFalzX would come up with if he were to make a Contra-like game.

#Ultionus game over screen upgrade

It clicked for me after a brief period of getting used to it (and seriously, the gun limitations aren't too bad once you grab an upgrade or two from a shop which make the game infinietly more playable) and I actually completeted it several times by now and enjoy it a lot the way it is. I don't think the point was to create something perfect based on 30 years of action-platforming and run&gunning (otherwise this would be inspired on either Contra or Metal Slug )) but rather to emulate the limitations of the past just like Zanaffar said. If the goal was to recreate the feeling of C64 / Speccy-titles, then the Dev nailed it. I was like the OP for the first evening I played this, then I spend two more evenings with Ultionus (and got all the achievements in the progress) and would not want anybody to change a thing anymore now. I think this game does what it does very well in the specific confines that it sets for itself on purpose, not because the developer was somehow short-sighted.

ultionus game over screen

It would be a different game with a different feel. In order to add shooting on the move to the game, the entire balance of the game would have to be scrapped and redone. Changing just this one dynamic would change the whole way the game is played. All enemies would die before they could ever become a threat. There would be nothing to prevent you from simply holding a direction and mashing the "fire" button as quickly as you can. Let's say you could move and shoot at the same time, and the enemies were still 1 or 2 shot kills. One of the challenges of this type of game (and this is a pretty specific "type" of game, reminiscent of many arbitrarily difficult games of yesteryear) is figuring out a way of maneuvering Serena in such a manner as to make the game manageable. I agree that the game would be EASIER if both of these points were "fixed," but then it would be a completely different game.









Ultionus game over screen